The fourth level is the second from the original game, and is very different to the original. There are also no powerups on this level. The third level is the fourth from the original game, and the multilayered scrolling is glitched in some versions of the game, being applied at the tunnel at the start when it shouldn't be. The second level is actually the third from the original game, and is mostly accurate aside from the start where the rolling enemies can't be killed. The first is similar to that of the original's, although the tank mini-boss was omitted in this version. Like in the original game, this pirate is split up into six areas. There is some sprite flicker in this game though, including the ending. The audiovisuals were remade from the original game and simplified, and they were used on the appropriate levels. The controls are actually very similar to the original Contra.Ĭontra Spirits' gameplay. Due to the limited number of buttons, the player now only has one gun as opposed to two. The controls are similar, although the player can change direction while crouched. (there also appears to be no way to gain extra lives here either) There is also a sound test there, although the difficulty option was removed. The player can start with anywhere between 3 and 9 lives (between 3 and 30 in the rerelease) through the use of the options screen, although there are no continues in this game. The smart bombs are also kept in this version and function similarly to those from the SNES game. The spread gun only fires in 3 directions as opposed to 5 and the laser only does 2 regular shots of damage. The powerups are limited when compared with the original games, with the only collectable weapons being the laser and spread guns, and these function slightly differently.
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